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Selected work 03 Research-creation

Mémoire

Costs and trajectories: OpenAI's environmental footprint, short and long term

Research-creation/ Virtual reality/ 2026
Year2025 – 2026
ProgramDigital Arts & Visual Cultures
SupervisorFlorent Di Bartolo
03.1 Abstract

What it
really costs

This dissertation looks at the environmental footprint of OpenAI. It separates two things that are often confused: what this footprint costs today, and where it is heading if the current trend continues. The starting point is a gap. Artificial intelligence is almost always presented as an immaterial technology, when in fact it rests on a very real physical infrastructure that consumes large and growing amounts of energy, water and raw materials.

I rely on papers from academic conferences and on institutional reports to document these costs, grouped under three axes: the direct consumption of energy and water tied to large language models, the mining and critical-material supply chains behind the infrastructure, and the long-term growth of these impacts, set against planetary boundaries.

It is also a research-creation project. Alongside the text, I built Heritage, a virtual reality game. Drawing on artists like Joana Moll, Kate Crawford and Vladan Joler, I defend one simple idea: artistic form can make us feel what academic research, on its own, does not always manage to convey.

Artificial intelligence OpenAI Environmental footprint Data centers Virtual reality Research-creation Digital sobriety Planetary boundaries
03.2 The structure

Three parts

Partie I

AI as a material reality

What the immaterial hides: infrastructure, energy, extraction, and virtual reality as a space for awareness.

Partie II

What OpenAI really consumes

The energy and water each query devours, the mining behind the infrastructure, and trajectories that run away.

Partie III

Heritage, inhabiting the invisible

Building a playable data center, what the mechanics reveal that text cannot, and the limits of the piece.

Heritage, the creation half

A first-person VR game: you play a technician inside a data center dropped in the middle of a desert, keeping the system running while an interface shows you, in real time, what it consumes. Heritage does not try to prove a point, it tries to make a situation real.

03.3 The document

Read the thesis

Thesis · 41 pages Scroll to read
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