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Selected work 01 Game project

Empreintes

Unity/ Blender/ C#

An open world experience about human impact on the environment. You move through a landscape shaped by human traces, roads, machines, extraction and ruins, with nature slowly fighting back.

RoleDesign & development
TypeUniversity & indie
Year2024 – 2025
01.1 In motion

Four sides
of the world

01Open-world exploration
Click for sound
Free roam across a world shaped by human traces. No corridors, you pick your own path through it.
02Vehicles & movement
Click for sound
Drivable vehicles and traversal that let you cover ground and read the landscape up close.
03Environment design
Click for sound
Environment design built to feel lived in, then slowly reclaimed by nature.
04Visual storytelling
Click for sound
Environmental storytelling, where the place tells the story instead of a HUD.
01.2 The idea

The world
as the message

Empreintes starts from a simple question: what does a place look like once people have moved through it? You explore an open world marked by our passage, roads cut into the landscape, abandoned machines, extraction sites and ruins, while nature patiently takes the ground back.

I worked on the world design, the gameplay systems and the vehicles in Unity, with assets modeled in Blender and logic written in C#. The point is not to lecture, it is to let the environment carry the message.

Open-world design Gameplay systems Vehicles Level design 3D modeling Environmental narrative
Next project 3D Craft