Game · Unity · C# · 2024-25
Empreintes
A game about the cost of getting around. Drive a car, fly a plane or a helicopter, and watch the CO₂, the fuel and the trees it would take to make up for it add up as you go.
Make an invisible cost impossible to ignore.
Every trip has a cost nobody sees. In Empreintes it stays on screen the whole time. Four counters follow you: total CO₂, fuel burned, the trees needed to absorb it, and the trees dying. Facts about transport emissions show up as you play, and a global counter keeps running at the top.
The real design question was the HUD: how much can you put in front of a player before they stop reading it? I kept the counters small and always in the same corner so they read at a glance, and gave the facts their own panel.
Game designHUD designUnityC#BlenderEnvironmental data
3D renders