Empreintes
Unity/
Blender/
C#
An open world experience about human impact on the environment. You move through a landscape shaped by human traces, roads, machines, extraction and ruins, with nature slowly fighting back.
01.1 In motion
Four sides
Four sides
of the world
01Open-world exploration
Click for sound
02Vehicles & movement
Click for sound
03Environment design
Click for sound
04Visual storytelling
Click for sound
01.2 The idea
The world
The world
as the message
Empreintes starts from a simple question: what does a place look like once people have moved through it? You explore an open world marked by our passage, roads cut into the landscape, abandoned machines, extraction sites and ruins, while nature patiently takes the ground back.
I worked on the world design, the gameplay systems and the vehicles in Unity, with assets modeled in Blender and logic written in C#. The point is not to lecture, it is to let the environment carry the message.
Open-world design
Gameplay systems
Vehicles
Level design
3D modeling
Environmental narrative